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Bobberry
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Joined: 12 Oct 2012
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re: Kin instance progression

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Dear Kin members,

Please use this list as a guide to help you see the direction that our instance teams will take as we progress. Of course much is dependent upon the content that people have access to and whether more instance teams can get online at the same time to allow the 6 man+ instances. As we talk more to each other about this then regular times will start to emerge. Currently they are Sundays 12 noon and 6pm (UK GMT time). If you have any other suggestions then please let me know.

Happy Hunting!

Bobberry

Kin instance advice/suggested order of progression (most scalable with level) for players with Anorien essence armour and Lvl 100 1st age LIs:

To experience the harder content/raids, near the bottom of the list, you can always launch them at around lvl 50 for example. 

I have not included many of the non-scaleable instances/raids in this list.

 

Tier 1 (T1) instances - Most 3 man except the Osgiliath ones are doable solo/duo without challenges for a tank/dps team. All T1 6 mans are also doable with a small fellow (3 people).

Moria raids Filikul and Vile Maw are doable with 2+ lvl 100 people. Other raids need 7-12 people.

 

Skirmishes:

All 1/2/3 people skirmishes are soloable. If using skirmishes for solo levelling then do the 2 man version 1 level above your actual level.

6 man skirmishes need 4-6 people

12 man skirmish raids need 7-12 people

 

Big battles are best done with at least 2 people (all):

3 man Big Battles are also Deeping Coomb/The Defence of Minas Tirith

4-6 man Big Battles are also Retaking Pelargir/Helms dike/Hammer of the Underworld

7-12 man Big Battle is Deeping Wall

 

Tier 1 raids with 7-12 people:

Flight to the lonely mountain

The Battle for Erebor

The Fires of Smaug

Ost Dunoth - All

 

Tier 2 (T2) instances (doable with small fellow 3 people) - Please read the lotro wiki page for each one before starting

 

Library (with challenge)

School (with challenge)

Sammy (with challenge)

Thadur (with challenge)

The Maze (with challenge)

Halls of Night (with challenge)

Ost Elendil (with challenge)

Glinghant (with challenge)

Haudh Valandil (with challenge)

Inn of the Forsaken (with challenge)

Warg pens (with challenge)

Stoneheight (with challenge)

The Northcotton Farm (with challenge)

Iorbars Peak (with challenge)

Seat of the Great Goblin (with challenge)

Webs of the Scuttledells (with challenge)

Sword Hall of Dol Guldur (with challenge)

Dungeons of Dol Guldur (with challenge)

Sunken Labyrinth (with challenge - needs everything maxed including all LI to max empowerment tier level 16+)

The Ruined City (with challenge - needs everything maxed including all LI to max empowerment tier level 16+)

Survival: Barrow-Downs

 

Tier 2 instances (doable with fellowship 4 or 6 people)

Fornost - All

The Bells of Dale

The Dome of Stars

Lost Temple

Sari-Surma

Sammath Gul

 

Tier 2 instances (doable with a raid 7-12 people)

Helegrod (all)

Flight to the lonely mountain

Ost Dunoth - All

Deeping Wall - Big Battle

Barad Guldur

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